| Vol-4090 urn:nbn:de:0074-4090-x Copyright © 2025 for the individual papers by the papers' authors. Copyright © 2024 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# EXAG-INT 2025
Experimental AI in Games and Intelligent Narrative Technologies 2025

### Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025)
co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025)

### Edmonton, Alberta, Canada, November 10-11, 2025.

Edited by

### Josiah Boucher 1
Kaylah Facey 2
Fiona Shyne 2
Johor Jara Gonzalez 3
Junwen Shen 3
Mahdi Farrokhimaleki 4
Olga Koldachenko 4
Parsa Rahmati 4
Setareh Abhari 4
Richard Zhao 4

1 Worcester Polytechnic Institute, Worcester, Massachusetts, United States
2 Northeastern University, Boston, Massachusetts, United States
3 University of Alberta, Edmonton, Alberta, Canada
4 University of Calgary, Calgary, Alberta, Canada

## Table of Contents

- Preface
  Summary: For Experimental AI in Games (EXAG), there were 28 papers submitted for peer-review. Out of these, 20 papers were accepted and 19 were included in this volume. For Intelligent Narrative Technologies (INT), there were 3 papers submitted for peer-review. Out of these, 2 papers were accepted and included in this volume. In total, there were 31 papers submitted for peer-review. Out of these, 21 papers were included in this volume, 14 as regular papers and 7 as short papers.

### Experimental AI in Games (EXAG)

- We Call This Controller Skip: AI for Speedrunning
  Michael Cook, M Charity, Maren Awiszus, Filippo Carnovalini, Alexander Dockhorn
- PCG-SAF: Procedural Content Generation via Self-Assembling Figures for Tabletop Games
  Fiona Shyne, Seth Cooper
- Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
  Yi-Chun Chen, Arnav Jhala
- Detecting Neural Network Driven Bots in Super Mario Bros
  Caleb Cavilla, Jonathan Hudson
- Using Exploratory Agents to Evaluate Game Environments
  Bobby Khaleque, Mike Cook, Jeremy Gow
- Pretraining Graph State Encoders for microRTS using Graph Self-Supervised Learning
  Pavan Kantharaju
- Evaluating the Impact of MDP-Based Level Assembly on Player Experience
  Colan Biemer, Seth Cooper
- Playtrace Arc Search: A Tool to Explore and Evaluate Large Spaces of Playtrace Metrics Through User-Defined Curves
  Samuel Shields, Noah Wardrip-Fruin, Edward F. Melcer
- Controllable, Demographically-Guided Character Generation using Stochastic Logic Programming
  Ian Horswill
- Unifying Behavior Trees and Logic Programming
  Samuel Hill, Ian Horswill
- A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments
  Franklin Yiu, Mohan Lu, Nina Li, Kevin Joseph, Tianxu Zhang, Julian Togelius, Timothy Merino, Sam Earle
- Procedural Content Generation in Minecraft via Disentangled Representation Learning Models
  Tim Merino, Yifan Zhang, Julian Togelius
- Voxel-Based Spatio-Temporal Visualization of Gameplay Traces with Anomaly Detection (short paper)
  Ling Liu, Colan Biemer, Günter Wallner, Seth Cooper
- Towards Cognitive-Plausible Explanations for Board Game Agents with Genetic Programming (short paper)
  Manuel Eberhardinger, Florian Rupp, Florian Richoux, Johannes Maucher, Setareh Maghsudi
- Generating Three-Star System Puzzles using Solution Enumeration Fitness for a Lattice Protein Folding Game (short paper)
  Yaejie Kwon, Fiona Shyne, Seth Cooper
- Procedural Level Generation via Program Inversion (short paper)
  Harper Noteboom, Kalyani Nair, Seth Cooper
- A Constraint-Based Graph Grammar Approach Unifying Level and Playthrough Generation (short paper)
  Seth Cooper, Mahsa Bazzaz
- Quest to Dungeon (QtD): Towards a Tool that Supports Collaboration between Narrative and Level Designers (short paper)
  Oscar Boutani, Sam Shariati, Alberto Alvarez
- The Nintendo Artificial Neural Network System (short paper)
  Carmine Guida, Lauren Demaio

### Intelligent Narrative Technologies (INT)

- Designing a Modular, Scalable Benchmark for Narrative Experience Management
  Molly Siler, Stephen G. Ware, Gage Birchmeier, Mira Fisher, Lasantha Senanayake
- Amorphous Interpretations: Diverse Narrative Generation for Open-Ended Simulation Environments
  Dipika Rajesh, Julian Togelius, M Charity

2025-11-01: submitted by Richard Zhao, metadata incl. bibliographic data published under Creative Commons CC0
2025-11-12: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|