| Vol-4097 urn:nbn:de:0074-4097-x Copyright © 2025 for the individual papers by the papers' authors. Copyright © 2025 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# AI4HGI 2025
Artificial Intelligence for Human-Game Interaction 2025

### Proceedings of the First Workshop on Artificial Intelligence for Human-Game Interaction 2025
co-located with the 28th European Conference on Artificial Intelligence (ECAI 2025)

### Bologna, Italy, October 25, 2025.

Edited by

### Sabrina Villata 1
Amon Rapp 1
David Melhart 2
Matthew Barthet 3
Mike Preuss 4
Giulio Barbero 4

1 University of Torino, Italy
2 University of Southern Denmark, Denmark
3 University of Malta, Malta
4 University of Leiden, Netherlands

## Table of Contents

- Preface: Challenges and New Directions in Artificial Intelligence for Human-Game Interaction
  Sabrina Villata, Amon Rapp, David Melhart, Matthew Barthet, Mike Preuss, Giulio Barbero
- Sophia Project: Enhancing Player Immersion with Intelligent Autonomous NPCs in 2D RPGs
  Vinícius Custódio Chelli, André Luiz França Batista
- Genetic Algorithms and Reinforcement Learning to Develop Agents for a Fighting Video Game
  Manuel Roberto Matera, Pierpaolo Basile
- A Visual Novel for Educating to Identify Toxic and Abusive Behaviours in Human Relationships
  Aurora Toma, Lucia Siciliani, Pierpaolo Basile, Marco de Gemmis
- FabulAI: Artificial Intelligence for Storytelling in Italian Narrative Adventures
  Elisa Vittoria Cosmai, Lucia Siciliani, Pierpaolo Basile
- Exploring the Opportunities and Risks of Generative AI for Game Development: Insights from the Belgian Game Industry
  Rowan Daneels
- “Once Upon a Time There Was a LLM that Could Write a Story”, a Study on Human - AI Interaction Through Text - Based Video Games
  Georgios Doukeris, Mike Preuss, Giulio Barbero
- Towards LLM-Agents That Play Dungeons & Dragons Using Iterative Prompting
  Vishal Joshi, Nirav Ajmeri, Kenton O’Hara
- Where Does Value Take Shape? An AI–Human Serious Game Design Experiment on the Poème Électronique
  Vittorio Murtas, Vincenzo Lombardo
- Diamonds in the Rough: Transforming SPARCs of Imagination into a Game Concept by Leveraging Medium Sized LLMs
  Julian Geheeb, Farhan Abid Ivan, Daniel Dyrda, Miriam Anschütz, Georg Groh
- Towards Piece-by-Piece Explanations for Chess Positions with SHAP
  Francesco Spinnato

2025-11-03: submitted by Sabrina Villata, metadata incl. bibliographic data published under Creative Commons CC0
2025-11-14: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|